Įvery action takes a certain amount of time to happen, which can be measured in frames. Judging on how her standing grab FAF is nerfed, Zelda probably has a longer dash grab FAF than Villager’s net. I know there's a ludicrous amount of data, but it might be good to review or have it checked. It's interesting that spot dodge frame data would become more variable, while they homogenized all jump squats at 3 frames. So with a new patch coming next week, I think I'll have to keep my game in patch 1.1 both for the sake of these charts pertaining to the same version of the game and for the community patch notes I expect we'll be stuck doing. Zapp, I can volunteer to help with frame data. He also doesn't care about getting crossed up, since his nair and u-tilt hit on both sides.
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